![]() That said, I had a change of heart once I witnessed how broken a gunslinger build is. As enemies charge the nearest party member and cover/terrain isn't much of a factor, you need characters that are able to take damage and handle enemies in their face. My reasoning is that guns require somewhat scarce ammo and have less synergy than melee attackers surrounding an enemy and hacking it to death. Melee is probably the easiest and most convenient skill for combat, although firearms have an argument. *Skills are worth having a value point in, in the case of subterfuge maybe 1-2 points. ![]() Mediocre: Stealth, occult, investigation, athletics. ![]() ![]() Good: Science, psychology, melee*, survival* Rather than looking at the different archetypes, I'll be providing a breakdown of skills and their combinations. ![]()
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